Week 5 of 52: Broken. This Was Mostly an Excuse to Play With the…
Saturday, February 4th, 2012Week 5 of 52: Broken. This was mostly an excuse to play with the physical renderer in Cinema 4D. It really takes a hit on render times, but that was also on a 2006 Mac Pro. I think I could see using this for stills, but not for animation in the immediate future.
I was also a bit disappointed in the way this turned out. Not my best work, but as they say… keep calm and carry on.


