Hair Conditioner
[via cameronw]
Great mock 1983 ad for Lots-o-Huggin’ Bear from the upcoming Toy Story 3 film by Pixar. Only two things caught my eye as being a giveaway (aside from the fact that the toy never existed):
[via @fakeup]
Nice car chase using Google Earth view as the setting. (And I definitely see some Particular in there.)

Look at this graph. See that tiny yellow-orange line towards the top? That’s Apple’s revenue for software, a little over 4%, maybe $56-57 million. Hardware, specifically the iPhone, is their cash cow. The more I see this, the more I get The Fear™ that while Apple isn’t ignoring pro users, we’re increasingly less relevant.
“Anyone on the planet can afford a pen and a piece of paper. So out of 6.5 billion people on the planet, why do we have so few good authors? The catch here is that from our earliest education, we are learning what makes a good writer. In our industry (post production for the purpose of this article), we have failed to educate the public to discern the difference between good editing and bad. Between good color correction, and the lack thereof. Between great sound mixing, and just acceptable sound. A lot of this was probably caused by trying to protect our jobs, I know in the case of colorists this is true as it was a “black art”. But now we are going to pay the price as the cost of the toolsets won’t protect us anymore. And all the years of experience and perfecting our crafts won’t matter , if the public doesn’t see the difference.”
–
Terrence Curren on the impact of a $995 daVinci It seems that for some crafts, we inherently understand it’s the craftsman, not the tools that make the difference (writing, wood-working, painting, illustration, etc…). But for some reason this hasn’t really translated to the digital age. It’s great that people can use something like daVinci (or for that matter, Color) in situations where it would have previously been prohibitively expensive, just as some people can easily accomplish some home-improvement projects on their own. But would these same people buy some lumber and tools and try to build a house themselves?
I got this link to a 1898 yearbook (30MB PDF warning) for The West Side High School from my sister-in-law. It’s a fascinating glimpse of life over a century ago, but what I found more amazing were the ads, like the one to the left.
It’s well worth digging around and discovering the ornate borders, intricate typography, and detailed line drawings, as well as some interesting student illustrations. Not surprisingly, photography is very limited (mostly just faculty, staff, and the building itself).
But I digress. You really need to take a look at these ads! (And if you make it to the end, there’s a special surprise!)
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I’ve run into this problem a lot. Here’s the setup:
I’ll pull selects in Final Cut Pro, reveal the clip in the Finder and import it into After Effects to work with. When I go back to Final Cut Pro, the clip will be offline for a brief moment before showing up again. What’s worse is if I’ve rendered that clip somewhere in a timeline, that render will be gone.
I finally decided to dig into this to find out what was going on. It turns out it’s a simple thing, really. When you load a clip into After Effects CS4, it appends XMP metadata to the file. Final Cut Pro then sees the updated file and takes a moment to relink what it thinks is new media. So there you go.
Moral of the story: be careful when working directly with FCP media files in After Effects.
“This is not to say that 3D can’t be compelling – in the right hands, and with the right content, the effect is impressive – but let’s not kid ourselves. It is just an EFFECT, after all.”
– Bruce Johnson (ProVideo Coalition)
Red Giant Software is having a 30% off sale through the 18th for NAB. Use promo code NAB2010 and pick up the Trapcode suite or any of the Magic Bullet plugins for a great price.
Nice take on stop motion with graffiti as the medium. It’s interesting to see something procedural done this way, where elements must be painted over and re-painted.
(via Computerlove | Motion)