conigs

Paul Conigliaro - Motion Designer | Editor

Give Me H.264 Editing or Give Me Headaches

Wednesday, May 27th, 2009

Apologies to Patrick Henry. One of the rumors floating around concerning Final Cut Pro 7 (and QuickTime in Snow Leopard) is that it will support native h.264 editing (via Philip Bloom). Depending on your point of view you may have read that and thought “F-ing awesome! About time!” or “Oh, great. Fantastic, another codec that shouldn’t be used for editing.” Both reactions are appropriate, because as with nearly everything, this is both good and bad. This new workflow might save time and headache, or it could end up being more of both.

The Good

Not too long ago, a camera came on the market that offered inexpensive acquisition of full-raster 1080p video on a full-frame sensor using 35mm lenses. You know which camera I’m referring to. (Hint: It’s the Canon 5D MkII.) The images from this camera are great – shallow depth-of-field, great glass, decent color. Though problems arose with the format Canon chose for their QuickTime files: h.264. In Final Cut Pro, users had to either put up with dropped frames and poor performance, or transcode the footage to a more friendly format.

I firmly believe that anything that makes life easier is generally good. With native h.264 editing, users can now pull the QuickTime files straight off the camera and begin cutting. Just like that. No transcoding, saving on hard drive space and (potentially) time.

The Bad

Most editors will be able to say that they’ve seen this before with HDV. At first, Apple allowed editing of HDV footage by transcoding it to the Apple Intermediate Codec, otherwise, editing was just plain awful. Then they allowed native HDV timelines. Like this announcement, some rejoiced, others sighed… heavily.

The problem with natively editing with codecs like HDV and h.264 (both variants of MPEG compression) is that they’re not meant for intermediate use. And many (myself included) would argue that they shouldn’t even be acquisition formats. Now, with editing natively in those formats, footage is being compressed on acquisition, compressed on timeline renders, and more than likely, compressed again on output, with another potential compression when uploaded to sites like YouTube and Vimeo (which is where a lot of these pieces end up). That’s a lot of compression.

My hope is that Final Cut Pro will at least allow for ProRes rendering on h.264 timelines the way it does with HDV and XDCam EX footage. But that is still only a stopgap measure. The greater problem may be lack of understanding as to why the old way (transcoding to a more robust codec) is really the better way.

An Aside: Misunderstanding

It’s anecdote time. A documentary friend of mine who shoots and edits is in love with his HDV camera (one of the Sony prosumer ones, I believe). And with good reason. He could affordably shoot in HD, and in 24p as well. Well, really 24p with pulldown in a 1080i stream. Now, some of what he shoots goes directly to web and is on tight deadlines. He shoots, ingests his footage as native HDV 1080i. Edits in a native HDV 1080i timeline. Then waits. Then wonders why it’s taking so long for the “conforming to HDV” process. Then wonders why there’s this weird interlacing going on, especially when he down-converts the edit to DVD or lower res QuickTimes. This is all despite several conversations we’ve had as to the nature of HDV & long GOP MPEG-2, how the camera is actually recording 24p, and that videos on the web are progressive, not interlaced.

Now, this is a great shooter, a great editor, and an all-around good guy. He’s just not an engineer and doesn’t know all the technical details. This is what is lost on many people: post production is half creative fun, half engineering and technical voodoo. Democratization of technology is great and it allows many people to work creatively when they couldn’t before. But because of that, the details are obfuscated and many don’t know why what they’re doing isn’t necessarily the best way or is sometimes causing them more problems.

It’s a Sliding Scale

In the end, it will most likely only be the professional editors who even notice and/or complain about this new workflow in FCP, provided it is even true. We just have to remember that Final Cut Studio is an inexpensive product that can arguably scale from DV editing on a MacBook to full on feature editing on a network of loaded Mac Pros. It’s not just pros using Final Cut Pro. And if this new workflow makes life just a little easier for the hobbyists/amateurs/photographers/moms/students/anyone, then it’s probably a good thing. Though it doesn’t hurt to educate someone should they ask for help or have questions.

Aspect Matte – Easier Letterbox/Pillarbox Matting in FCP

Thursday, April 30th, 2009

The Widescreen filter in Final Cut Pro can be anoying for two reasons: you have to apply it to each clip and it leaves transparent bars instead of a true matte. I’ve been using the method described here for quite some time now. Me being me, I assumed it was common practice, but perhaps not. So I’ve decided to share my extensive matte collection with everyone.

Below you will find a zip archive containing PSD files in common resolutions/formats (including HD & RED) with the following black mattes:

  • 1.33 (4:3)
  • 1.5 (3:2)
  • 1.67
  • 1.78 (16:9)
  • 1.85
  • 2 (2:1)
  • 2.39 (2.35)

Enjoy and feel free to share. The files are licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License.

zip Aspect Matte (Zip Archive)

Software Isn’t Expensive

Wednesday, March 25th, 2009

Many people complain that some software is too expensive. I think it comes down to a fundamental difference in how software is viewed. I believe (most) software is a tool. I think others view (all) software as entertainment.

While Marco Arment was referring to the recent MacHeist bundle, this argument holds true to any software:

Most software is an incredibly good deal, especially the applications that you use every day or as part of your business. For example, given that I make all of my living by using TextMate, and it was developed entirely by Allan Odgaard over (probably) thousands of hours, it would be ridiculous for me to haggle its €39 price.

I am very, very tired of hearing “Photoshop costs too much” or “Why should I pay so much for software I don’t fully use?” To which I respond, respectively, “No it doesn’t,” and “You shouldn’t. Instead opt for different software that fits your budget/goals/skillset/featureset.”

Now, this may sound elitist, but professional software is priced for professionals who make a living using that product. Final Cut Studio & Adobe Production Bundle (as examples) are priced acceptably, as I can make that money back rather quickly on the jobs I take on. If you just want to use Photoshop to touch up some family photos, make LOL Cats, or doodle, there are countless other options for you (Photoshop Elements, GIMP, Acorn, Pixelmator, etc.). Several hundred (or thousand) dollars for software which professionals can easily make back using said software is not unreasonable. Do you want me to price out a full Avid suite for you?

If you view software as nothing more than entertainment, you probably would expect to pay no more than $50 for anything. It is a point-of-view I can fully understand; however, you then should not be looking at professional software, and you definitely should not complain about its price-points.

[hat-tip to @digitalreb for the original link]

Ease of Use Is a Problem?

Tuesday, March 3rd, 2009

I work with complicated software and various engineering and hardware problems every day. Such is the life in post production. The average consumer should not have to deal with the issues I deal with. That is why there are software bundles like iLife to make things easier.

Christopher Dawson, technology director for a Massachusetts public school district disagrees. He thinks software like iLife is too easy and impairs students:

It simply hands so much to the students that they struggle with software (whether Windows, Linux, or even pro-level software on the Mac) that isn’t so brilliantly plug and play. Yes, iLife rocks in many ways, but the level of spoonfeeding it encourages actually makes me think twice about using it widely, especially at the high school level.

So his argument is that some software is difficult to use, therefore easy software should not be allowed.

When working in a professional setting, yes, you need to understand your tools inside and out to better understand how to get your work done. I see the effect lack of knowledge has all the time with edits we get back from freelance editors working in Final Cut Pro at home. We get 16:9 anamorphic footage edited letterboxed in 4:3 sequences, tapes captured as stereo instead of split-mono,  extraneous use of layered plugins to achieve a “look,” 24 layers of video with 76 layers of audio, most of which are empty… the list goes on.

That said, these are technical problems and not creative ones. When you’re in school (especially high school), little should stand in the way between the creative vision that is in your head and the final result, including software. There’s no reason for students to know NTSC frame sizes, what 3:2 pulldown is,  or the difference between RGB and YUV, that is, unless they want to learn more. In which case, let them grow out of the simple software and use the more advanced packages.

As for the assumption that using easy software causes students to struggle with more compliated software? I’ve been on both sides. Many, many times, it doesn’t matter what you’re used to, complicated software is still complicated.

If high school students are having trouble picking up “pro-level software on the Mac,” it’s not because they’re used to plug-and-play. There’s a reason it’s called “pro” software1.

[via Daring Fireball]

  1. For the record, I started out on Media100 as a freshman in high school, then moved to Premiere & Final Cut Pro my junior year. I would’ve killed for something like iMovie where I didn’t need to make sure I captured my video as Motion JPEG-A through the Aurora card for it to play back out successfully

Safari 4 Beta Tabs

Wednesday, February 25th, 2009

I may write up a more detailed post later, but I wanted to get this out there now.

Safari 4 Beta, like Google’s Chrome has the right idea about tabs, but the implementation is horrible.

What’s right:
The tab now encompasses the URL bar & navigation bar, which represents the contents of that tab.

What’s wrong:
The title bar should be a title bar, not a container for tabs.
The tab now also encompasses the Bookmark bar, which is not in any way associated with the content of the tab, except to provide quick navigation to those pages. It does not change with regard to the different tabs, so why is it included as part of the tab?

Tabs, which usefull, still provide with unique UI challenges. I’m glad to see steps taken in the right direction, but it’s still by no means utopia.

How Not to Transfer P2 Footage in FCP

Wednesday, February 25th, 2009

I was looking over a portable drive to make sure we had all the footage for a project. This is what I had to dig through (project name has been obscured for confidentiality):
p2-transfer

Fun times.

KERN – Typography Nerds Can Have Fun Too

Wednesday, February 18th, 2009

Kern GameThink Tetris, but upside-down, with letters. That’s the best way I can think to describe KERN (App Store), a new game for the iPhone. From the site:

KERN is a minimalist typography experience challenging you to precisely place a missing letter into a falling word while avoiding any unnecessary ligatures!  Practice and prove your typographical acumen with a score that gives new meaning to point-size!

The design is beautifully minimal and well thought out. It’s also easy to pick up and well worth the $0.99, even if your not into typography. I think this might be my new go-to game.

Video of the game play available after the break.

[via @rohdesign]

(more…)

Red Delays Scarlet and EPIC

Wednesday, February 18th, 2009

In an announcement on the Reduser forum this morning, Jim Jannard of Red Digital Cinema has stated they are no longer working overtime to push the release of Scarlet and EPIC. These cameras are still in the pipeline, they have just moved to a more typical development schedule.

I see no reason to continue to pay for rapid development and pushed schedules when the world is not ready to buy our product in the quantities that justify our urgency.  […] Retail camera sales are currently off 40-50%.

While it may be a blow to those who were hoping to get their hadns on one of those cameras once they were pre-announced, I can completely understand their decision. If the volume of sales won’t be there, it doesn’t make sense to push development as hard as they probably were.

Jon Chappell of Digital Rebellion highlights why this isn’t such a big deal, which I completely agree with. There may even be an upside. This may translate to more Red One sales, which could mean more support for the Red One in post. We’re getting there with RAW support in FCP, AE, and Premiere, but it could stand to be improved… especially 4k support in FCP.

Good Read on FCP-L

Sunday, December 28th, 2008

A lengthy but interesting thread popped up on FCP-L. What started out as a simple off-topic post about the new Canon 5D-MkII evolved into tapeless vs tape, digital vs film, and even the evolution of nonlinear editing. At some point I will probably go through and pull out my favorite posts, but for now, I just wanted to get the link up. It’s definitely worth scanning through.

Apple Leaving Macworld After 2009

Tuesday, December 16th, 2008

Apple has announced 2009 will be its last year at Macworld. I’m surprised, yet not at the same time.

Apple is reaching more people in more ways than ever before, so like many companies, trade shows have become a very minor part of how Apple reaches its customers.

This follows the trend Apple started (I believe) when they pulled out of NAB 2007. I will be interested to see what Macworld will become without a Stevenote1 or Apple booth.

[via Ryan Block]

  1. This we’ll actually see this year as Phil Schiller wil be delivering the keynote.